Everything you need is on this page, in the order you need it. About fifteen minutes from now your controller will be on your network, your lights will be lit, and you will know where every setting lives.
Worth laying out on a table before you start, so the whole setup runs without a trip back to the shed.
Pixel lights are particular about power in a way most household electronics are not, and the wrong supply damages them rather than simply not working. Two minutes here settles it.
Your wall socket supplies AC power. Your controller and your lights both run on DC power. They cannot be connected to each other directly. In between you need an AC-to-DC power supply - the brick or metal box that plugs into the wall and gives you low-voltage DC on the other side. Light strings are usually sold without one, so it is often a separate purchase.
The supply has to match the lights you bought. There is no universal answer, and no setting on the controller that compensates for a mismatch:
Your lights will say which they are - on the strip itself, on the reel, or in the listing you bought them from. Where the marking has worn off or the listing is vague, the seller can confirm it faster than testing will.
A supply also has to be strong enough for how many lights you are asking it to feed - a small one running eight full ports will sag, flicker, or simply give up. Your light supplier can tell you what size you need for the number of lights you are running, and it is always worth leaving yourself some headroom.
None of the above has to happen today. The controller runs happily from its USB-C socket - a phone charger or a spare port on your laptop is plenty - which is enough to bring it up on your network and work through every screen in this guide at the kitchen table.
USB-C will even light some pixels, so you can watch a test pattern run on a short string at your desk. It is a genuinely useful way to get familiar with the controller before anything goes outside.
Do them in order the first time. After that you can jump straight to whichever one you need. Every change you make is saved on the controller itself and survives being unplugged.
Connect the network cable from the controller to your router, then apply power. That is the whole step.
If you are doing this at a desk rather than out at the display, a USB-C cable from a phone charger or your laptop will wake the controller up on its own, and will even light a short test string. You can work through steps 2 to 6 that way, in the warm, before anything goes outside - just keep it to a few lights, since USB supplies only a trickle of power compared with a real display.
A red dot sweeps back and forth across the first few lights on port 1, like the front of a certain 1980s television car. That little swoosh is the controller saying hello. It only happens at start-up, and it is your first proof that power, the controller, and your wiring are all doing their jobs.
Everything you configure lives on a web page served by the controller itself. There is nothing to download and nothing to install. On any device on the same network, open a browser and type this in the address bar:
pixelsetup.localThe control center appears. Have a look around - the list down the left side is where every setting lives, and we will visit the important ones next.
A phone or tablet works just as well as a computer here, and is often the easier choice when the controller is out at the display rather than on your desk. The whole control center is built to work on a small screen.
Every controller also answers at a plain numeric address. If something else on your network already claimed the first one, the controller quietly takes the next free address, so try these in order until one opens:
192.168.1.100 → .101 → .102 → .103 → .104 → .105
Once you are in, the Status page tells you the exact address the controller is using. Write it on a sticky note. Your router's list of connected devices will show it too.
Out of the box the controller asks your router for an address, and your router is free to hand it a different one next week. That is fine for a first look, but a show controller should live at a fixed address - like a house number that never changes - so your show software always knows where to find it.
You will also have noticed an amber banner across the top of the screen. It is not an error - it is the controller pointing out that it is still answering to its setup name, which is the thing this step switches off. Here is that page, and the banner, as they look right now:
The Network page as it arrives: DHCP on, setup discovery on, banner showing. This step turns both switches off, and the banner goes with them.
So, on Network, three things:
Press Save. The controller switches to its new address straight away, so your browser page goes quiet. That is expected - just browse to the new address you chose and carry on.
The controller has eight light ports, numbered 1 to 8, matching the eight connectors on the board. Nothing to assign, nothing to move - port 3 on screen is the third connector in your hand.
Open Pixel Outputs and you get eight cards, one per port. This is what a single card looks like on a controller straight out of the box:
One port card. The green tag on the right does the channel arithmetic for you - 300 lights using three channels each lands this port on channels 1 to 900.
For each port you have wired up, set:
Leave Start Ch. on auto. That tells the controller to lay your ports out end to end, one after another, which is exactly how show software expects to find them.
The last two fields can stay as they are. Group Size is for treating several lights as one big pixel, and Brightness % trims one individual port - useful when a single run is brighter than the rest of your display, but not something you need on day one. Press Save.
This is the most satisfying step, and the one that saves the most time. You can start the test from the Pixel Test button on the Status page, or by tapping the small Pixel Test button on the controller itself.
Each press moves to the next test, and the screen shows which one is running:
One more press turns the test off. Holding the button on the controller turns it off from wherever you are in the cycle.
When a computer streams a show to your lights, it has to send the data in a format the controller understands. Think of it as choosing a language - both ends have to pick the same one.
Open Live Input. The four options - DDP, E1.31 (sometimes written sACN), Art-Net and Glediator - are competing standards that do much the same job. What they stand for matters far less than both ends picking the same one.
Your controller arrives set to DDP, which is the simplest of the four and the one most people use. Unless you have a reason to change it, leave it alone and set your show software to DDP as well. Here is the page:
Live Input as it arrives. The only box you touch is the top one.
Do not be put off by the wording around it. Those grey notes are there for people wiring this into unusual software, and the dashed box simply reports the number the controller is listening on - it fills itself in when you choose a protocol. Leave FPP Start Channel at 1. Then press Save, and the setup is finished: your controller is on the network, it knows about your lights, and it is listening.
Scroll down that page and you will also find a table showing which channels each of your eight ports has been given. Nothing to fill in - it is the controller showing its working, and a quick way to confirm the ports line up end to end the way step 4 set them.
You do not need a computer, a sequence, or an SD card to see something beautiful. Open Effects, pick a pattern and a color palette, and press Start Effect. The controller invents the show itself.
The Effects page. Two dropdowns, two sliders, and a button that starts the show.
There are 25 patterns built in - among them Rainbow, Chase, Twinkle, Fire, Plasma, Lightning, Bouncing Balls and Fireworks - and 15 color palettes, including ready-made Christmas, Halloween, Thanksgiving, Valentine's, Patriotic, St. Patrick's, Easter, Winter and Hanukkah sets. Drag the speed and intensity sliders while it is running and the display changes under your hands.
The pattern flows across all of your enabled ports as one continuous run, so a sweep travels over the whole display instead of restarting on every port. Press Stop to hand the lights back.
When you hit a combination you like, name it in the My Effects box and press Save Effect. It keeps the pattern, palette, color, speed and intensity exactly as you set them, and one click loads it back later. Presets are the one part of this page that does need an SD card in the slot, since that is where they are kept.
Slide an SD card in, put your show files on it, and the controller becomes a complete show player - no computer left running in the garage all December.
Open Content Manager and drag your show files and music onto the Upload Files panel, or click it to browse. A progress bar tracks each one and it appears in the library below. Upload one at a time and let each finish. If you use xLights, its FPP Connect feature sends shows to the card the same way - both methods happily live side by side.
From the same page you can play anything by hand to test it, and group your shows into playlists. The buttons are color-coded so nothing that stops a show ever looks like something that starts one: green plays a show or playlist, blue plays music, and red stops or deletes.
| Sequence Name | Type | Size | Actions |
|---|---|---|---|
| Wizards.fseq | FSEQ | 1.1 MB | Play Delete |
| Wizards.mp3 | Audio | 3.1 MB | Play Delete |
| Silent Night.fseq | FSEQ | 887 KB | Play Delete |
Everything on the card, with the paired sequence and song sitting together.
Open Show Scheduler, add an entry, and choose the playlist, the days of the week, and the start and stop times. Tick the date-range option if it is only meant to run for a season - a range that crosses New Year is handled properly. Then visit Clock / Time once to pick your time zone so your show starts when you think it will. Daylight saving is handled for you, forever.
One window per playlist. A green dot means it is scheduled; grey means it is not.
The menu down the left of the control center, in plain English. You will only need the first few today.
Almost every first-day hiccup is one of these eight, and none of them mean anything is broken.
On a Windows PC, set your network to Private as described in step 2 - this is by far the most common cause, and it is a Windows setting, not a fault.
On a phone or tablet, check it is on Wi-Fi from the same router rather than mobile data. This one hides well, because the phone still shows a full connection either way.
Otherwise, try the numeric addresses from step 2 one after another, or open your router's list of connected devices and look for the controller there. The network cable being seated at both ends is worth a glance too.
Start with power. The network cable carries the show, not the electricity, so your lights need a DC supply of their own. If the controller's web page loads happily but nothing glows, that supply is the first thing to look at.
Running on USB-C? It will light a few pixels, but a full string asks for far more power than a USB socket can provide, and the usual result is a display that stays dark. Connect the proper supply before concluding anything is broken.
Then check direction: light strings are one-way, and the little arrow printed on them must point away from the controller. A string wired backwards stays perfectly dark and looks exactly like a broken one.
Finally, make sure the port is switched on in Pixel Outputs and its light count is not zero.
Harmless and expected. Different manufacturers send their colors in a different order. Go to Pixel Outputs, change the color order for that port, save, and run the light test again. Work through the options until red really is red.
Usually the light count for that port is lower than the number of lights actually hanging there. Re-count the string and correct the number in Pixel Outputs.
If the string dies at the same physical spot every time no matter what you set, that is hardware - a damaged light or connector. Everything after a failed light goes dark, so the first dark light is the one to replace.
Your controller arrives at 30 percent brightness deliberately - it is gentle on a small bench supply and much kinder to your eyes indoors. Raise it on the Display page whenever you are ready.
Before you push it to full outdoors, make sure your power supply is comfortable with every light at maximum. That is when a display draws the most - and if turning the brightness up brings on flicker or odd colors, the last entry on this list is the one you want.
Live streaming always wins. If a computer is streaming a show to the controller, it will not play from the card at the same time - stop the stream and the card takes over again within a few seconds. The control center tells you when this is what is happening.
Otherwise: is the card actually in, and formatted as FAT32? Use Refresh SD Card if you swapped cards while it was running. If a file genuinely cannot play, the controller says so in plain language and tells you what to change - follow that message, it is usually a one-click fix.
This is exactly what the Factory Reset button is for. Hold it for five seconds while the controller starts up and it returns to how it arrived, ready at pixelsetup.local again.
Only your settings are lost - sequences and music on the SD card are untouched, and steps 3 to 6 put the rest back in about ten minutes.
These are the same symptoms as asking too much of USB-C, and the underlying cause is the same: the lights are drawing more power than is actually reaching them. On a real supply it shows up in two distinct ways, and the pattern tells you which one you have.
The whole display misbehaves at once. Every pixel draws current, and across hundreds of them it adds up quickly - a supply that cannot deliver the total sags under load. The giveaway is that it gets worse the brighter you go. Turn the master brightness down on Display: if everything steadies, the supply has reached its limit rather than the controller doing something wrong. (If it looks uniformly dim but perfectly stable, that is the 30 percent factory brightness above, not a power problem.)
The start of a run looks right and the far end fades. Colors drift as you walk along it - whites going yellow, then orange, then red toward the end. Power is being lost along the length of the wire itself, so the last pixels receive noticeably less than the first. The cure is power injection: running a second pair of wires from your supply to the far end of the string, and to the middle as well on long runs, so power arrives from both directions instead of trickling the whole way down. Feed injected power from the same supply, and keep the ground shared.
This is also why longer outdoor runs tend to be 12V rather than 5V - the higher voltage loses less over distance. How many lights you can run before injection becomes necessary depends on the strings you bought, so your supplier's guidance beats any general rule of thumb here.